Enter instanced Dungeons inspired by Diablo's Rift system. Defeat all custom monsters within the Dungeon and complete objectives before time runs out to unlock the next Dungeon difficulty.
Monster strength and experience gained, increase with each difficulty:
Normal, Hard, Expert, Master, Torment, and Hell.
Every Dungeon has its own Rift Guardian that spawns after all dungeon mobs are cleared. Killing the Boss/Rift Guardian before the timer ends, is the way to have a chance to loot the Dungeon specific potential drops — and higher difficulties increase your chance of looting the rare Dungeon items.
To progress, complete the dungeon in time and fulfill its challenges before exiting through the red teleporter illustrated below. This will unlock the next Dungeon difficulty.
Push forward, master each tier, with or without friends, and chase the most exciting fights and items!
Good to know: Starter Dungeon "Cathedral" only requires gold to join (besides level requirement).
The following Dungeons require Zamonia Dungeon Tokens to join. These can be crafted from Red Crafting Gems in the Crafting System, but they can also be bought from the in-game store.
The Dungeon Bosses themselves also have a chance to drop these tokens.
Best of luck Zamonians!
The Dungeon System and the Client User Interface.
The Underworld Dungeon and its Potential Boss Drop Rewards.
The red Exit-Dungeon teleporter and its surrounding emerald braziers.
The craftable Dungeon Tokens needed to enter the mid/high-level Zamonia Dungeons.